Persuasive design of a Hiking App

This work was done as part of our course on Persuasive Technology. What is a good user experience? Is it just UI?

Actually, a lot more than that. Now can you design a product to persuade the user to do something? We explored just that in this subject. We studied behaviour design and the theories about that.

We designed the persuasive version of Mhikes application focussing only on the topic of “Context and interaction”.

For this work we mostly concentrated on Persuasive design model by Harri Oinas Kukkonen.

The report of the work can be found here.

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